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5.6.0f3 Particle system in Edit mode is creating garbage?! (~0.5 MB/s)

Hey, I noticed that somehow the RAM usage of the Unity Editor is increasing drastically, even while not playing the game. This happened when I modified some of really basic (50 max particles) particle systems. Normally Unity takes up to a half gb, but when I was done with the changes (~10 mins) it rised to nearly 1gb. Another thing is that I need only to select the particle system, watch it play and it increases Unity's RAM usage ~500 kb per sec. [Here I have a gif attachement which shows the problem.][1] Has someone else discovered the problem too and is this a unity bug? Thanks in advance [1]: https://giphy.com/gifs/unity-garbage-560f3-3oKIPqD5DoCWGXALLi

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