My very first real scene. It was going great and I'd just gotten my lighting just right. Suddenly (and boy do I mean that!) almost everything I'd done in the last 2 hours was gone! I know - I should have saved it sooner, but I was excited to see everything working.
The only thing that makes sense is that I was playing around before I got serious and deleted a game object from the scene. I see in the log where it seems to be saying that a script is missing. Could that mean that the object was missing? If so it's badly worded. Deleting a gameobject shouldn't crash the editor! And the console was hiding behind my browser on another screen! Have to say I'm very disappointed now.
Before I go back and start over (Gah!) I want to ASK two things: is this normal behavior and I can expect it to happen again at any moment? And 2nd is there any possible way to recover what I've lost? Below is a bit of the log:
-------------------------
izioComponentEditor:a()
VizioComponentEditor:RenderGizmo(Transform, GizmoType)
UnityEditor.Handles:Internal_FinishDrawingCamera(Camera)
UnityEditor.Handles:DrawCameraStep2(Camera, DrawCameraMode) (at C:\BuildAgent\work\300357e52574df36\Editor\MonoGenerated\Editor\EditorHandles.cs:617)
UnityEditor.SceneView:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\SceneView\SceneView.cs:714)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:228)
UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:221)
UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:649)
[C:/BuildAgent/work/300357e52574df36/Runtime/Mono/MonoBehaviour.cpp line 1509]
(Filename: C:/BuildAgent/work/300357e52574df36/Editor/MonoGenerated/Editor/EditorHandles.cs Line: 617)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 1975. Operation took 162.080273 ms.
System memory in use: 78.3 MB.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Non platform assembly: D:\DC Unity\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\DC Unity\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: D:\DC Unity\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading D:\DC Unity\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: D:\DC Unity\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading D:\DC Unity\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Non platform assembly: D:\DC Unity\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\DC Unity\Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Non platform assembly: D:\DC Unity\Library\ScriptAssemblies\Assembly-UnityScript.dll (this message is harmless)
Loading D:\DC Unity\Library\ScriptAssemblies\Assembly-UnityScript.dll into Unity Child Domain
Non platform assembly: D:\DC Unity\Assets\VIZIO\Plugins\Antares.Vizio.Runtime.dll (this message is harmless)
Loading D:\DC Unity\Assets\VIZIO\Plugins\Antares.Vizio.Runtime.dll into Unity Child Domain
Non platform assembly: D:\DC Unity\Assets\VIZIO\Plugins\Antares.Vizio.UnityEngineBlocks.dll (this message is harmless)
Loading D:\DC Unity\Assets\VIZIO\Plugins\Antares.Vizio.UnityEngineBlocks.dll into Unity Child Domain
Non platform assembly: D:\DC Unity\Assets\VIZIO\Plugins\Editor\Antares.Vizio.Editor.dll (this message is harmless)
Loading D:\DC Unity\Assets\VIZIO\Plugins\Editor\Antares.Vizio.Editor.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
----- Total AssetImport time: 0.144710s, Asset Import only: 0.000000s, CacheServerIntegrate only: 0.000000s, CacheMove: 0.000000s, CacheDelete: 0.000000s, CacheServer Download: 7915.621582s [Unknown, 1786686976.000000 mb/s], CacheServer Hashing: 7915.621582s [Unknown, 1786686976.000000 mb/s]
Mono: successfully reloaded assembly
- Completed reload, in 1.663 seconds
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 832 unused Assets to reduce memory usage. Loaded Objects now: 1142. Operation took 35.961609 ms.
System memory in use: 69.8 MB.
The referenced script on this Behaviour is missing!
UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type)
VizioComponentEditor:a()
VizioComponentEditor:RenderGizmo(Transform, GizmoType)
UnityEditor.Handles:Internal_FinishDrawingCamera(Camera)
UnityEditor.Handles:DrawCameraStep2(Camera, DrawCameraMode) (at C:\BuildAgent\work\300357e52574df36\Editor\MonoGenerated\Editor\EditorHandles.cs:617)
UnityEditor.SceneView:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\SceneView\SceneView.cs:714)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:228)
UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:221)
UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:649)
[C:/BuildAgent/work/300357e52574df36/Runtime/Mono/MonoBehaviour.cpp line 1509]
(Filename: C:/BuildAgent/work/300357e52574df36/Editor/MonoGenerated/Editor/EditorHandles.cs Line: 617)
The referenced script on this Behaviour is missing!
UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type)
VizioComponentEditor:a()
VizioComponentEditor:RenderGizmo(Transform, GizmoType)
UnityEditor.Handles:Internal_FinishDrawingCamera(Camera)
UnityEditor.Handles:DrawCameraStep2(Camera, DrawCameraMode) (at C:\BuildAgent\work\300357e52574df36\Editor\MonoGenerated\Editor\EditorHandles.cs:617)
UnityEditor.SceneView:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\SceneView\SceneView.cs:714)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:228)
UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:221)
UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:649)
[C:/BuildAgent/work/300357e52574df36/Runtime/Mono/MonoBehaviour.cpp line 1509]
(Filename: C:/BuildAgent/work/300357e52574df36/Editor/MonoGenerated/Editor/EditorHandles.cs Line: 617)
The referenced script on this Behaviour is missing!
UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type)
VizioComponentEditor:a()
VizioComponentEditor:RenderGizmo(Transform, GizmoType)
UnityEditor.Handles:Internal_FinishDrawingCamera(Camera)
UnityEditor.Handles:DrawCameraStep2(Camera, DrawCameraMode) (at C:\BuildAgent\work\300357e52574df36\Editor\MonoGenerated\Editor\EditorHandles.cs:617)
UnityEditor.SceneView:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\SceneView\SceneView.cs:714)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:228)
UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:221)
UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:649)
[C:/BuildAgent/work/300357e52574df36/Runtime/Mono/MonoBehaviour.cpp line 1509]
(Filename: C:/BuildAgent/work/300357e52574df36/Editor/MonoGenerated/Editor/EditorHandles.cs Line: 617)
The referenced script on this Behaviour is missing!
UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type)
VizioComponentEditor:a()
VizioComponentEditor:RenderGizmo(Transform, GizmoType)
UnityEditor.Handles:Internal_FinishDrawingCamera(Camera)
UnityEditor.Handles:DrawCameraStep2(Camera, DrawCameraMode) (at C:\BuildAgent\work\300357e52574df36\Editor\MonoGenerated\Editor\EditorHandles.cs:617)
UnityEditor.SceneView:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\SceneView\SceneView.cs:714)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:228)
UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:221)
UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:649)
[C:/BuildAgent/work/300357e52574df36/Runtime/Mono/MonoBehaviour.cpp line 1509]
(Filename: C:/BuildAgent/work/300357e52574df36/Editor/MonoGenerated/Editor/EditorHandles.cs Line: 617)
The referenced script on this Behaviour is missing!
UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type)
VizioComponentEditor:a()
VizioComponentEditor:RenderGizmo(Transform, GizmoType)
UnityEditor.Handles:Internal_FinishDrawingCamera(Camera)
UnityEditor.Handles:DrawCameraStep2(Camera, DrawCameraMode) (at C:\BuildAgent\work\300357e52574df36\Editor\MonoGenerated\Editor\EditorHandles.cs:617)
UnityEditor.SceneView:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\SceneView\SceneView.cs:714)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:228)
UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:221)
UnityEditor.DockArea:OnGUI() (at C:\BuildAgent\work\300357e52574df36\Editor\Mono\GUI\DockArea.cs:649)
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