How do I prevent the children of a prefab from being either selected and/or can I prevent the transform of a child from being modified?
Example I have a animated game object and a physics trigger under a parent game object.
Parent(Prefab)
|-> Animated Mesh
|-> Trigger
In the editor, the animated mesh can be selected and moved independent of the prefab. I would either like to move the selection from the child to the parent or prevent the childrens' transforms from changing.
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