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How can I prevent the children of a prefab from being edited/selected

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How do I prevent the children of a prefab from being either selected and/or can I prevent the transform of a child from being modified? Example I have a animated game object and a physics trigger under a parent game object. Parent(Prefab) |-> Animated Mesh |-> Trigger In the editor, the animated mesh can be selected and moved independent of the prefab. I would either like to move the selection from the child to the parent or prevent the childrens' transforms from changing. T

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